1.23.2008

wip

mid res model, still blocking. still have lowpoly mesh+unwrap+texturing+rigging to do. ^^:;

11.30.2007

wip

Well my first 3d character is almost done =) sitting at 3.9k pawliez. Texture is 20% done.

11.17.2007

b00m headshot!

11.13.2007

wip

my char, still very early sculpted the head and composed and blocked in some of the armor as well. not sure how i should approach the armor stuff. hopefully i dont fudge it up.

11.11.2007

finaly...

12hrs worth of fiddlying around to get this normal map to capture properly.. ouch.. owell atleast hard part is over now. sitting at 700 polies or so, i might have to tweak it as well.

11.04.2007

pew pew!

ive finally learned how to normal map, and on my own tew! wewt! This gun concept shall put my little normal map knowledge to the test. stay tune.

10.28.2007

wippidy w.i.p

left is the low poly and the right one is the high poly. going to roll the dice with projection cage in max for a normal map.

10.26.2007

Butterfly

I'm finally done texturing, just need to do some minor tweaks.

10.16.2007

Spaceship


class assignment. ya its a flying bus, and ya i was told theres a show called 'the magic schoolbus' or somethin that apparently has a flying school bus. t.t
5000k tri limit.

10.09.2007

wip

time to build the low poly cage. ^^:;

10.08.2007

hand

some hand assignment, really rough and early still. have a headache trying to figure out how to retopologize a model in max. =(

10.04.2007

meh

concept for class.

9.30.2007

rawr2

modified my raptor, unwrapped and painted.

9.27.2007

daa duuh


another assignment for modeling class, box model a sharkz0r

9.20.2007

rawr


our second modeling assignment, model a raptor. first time bringing a box model from start to end, thought it was pretty insightful, but i still prefer poly modeling over box for organics.